The Fifth World:Forge
From The Fifth World
The Forge (http://indie-rpgs.com) offers an important online hub for independent role-playing games. Emily K. Dresner-Thornber's two-part article, "The Crunchy Bits" (Part 1, Part 2), introduced some standard means of describing a game. This page describes the Fifth World Storytelling Game in those terms.
[edit] Concept
The Fifth World tells local epics about feral humans in a living, animist world, centuries after the collapse of civilization.
[edit] Synopsis
After the collapse of civilization, humans became feral out of necessity. They rediscovered magic, tribal lifestyles, and eventually formed syncretic, feral cultures. Life in the living world can seem idyllic comparatively, but it requires constant renegotiation of the human place in the world against competing human and other-than-human powers. The players tell the stories of the shamans, scouts and braves who step up to safeguard their people and ensure their future.

