You might consider “discovering” the story a bit of overblown language, but when you and your friends see the Fifth World together and the rules intervene with unexpected and sometimes wholly unwelcome developments, the story starts to act with a will of its own. You don’t tell the story — you track it. Stay on its trail, follow where it goes, and embrace its twists and turns as the expression of its own personhood. Resist the urge to domesticate it by trying to force it to follow your own plan. If you have a story you would like to tell your friends, simply tell them your story. We play this game for a different purpose: to hunt the wild story, the story that no one of us could tell alone, the story that can only exist when we hold this space for it.