The Fifth World

Roleplaying Game


Hunt the wild story.

Don’t think of your story as something you tell, but something you hunt. You and your friends each pull it in your own favored direction, and from time to time the rules intervene to introduce unexpected and even unwelcome developments. That makes the story a living thing uncontrolled by anyone at the table, and only possible here, now, with these people, and nowhere else. Stay on its trail, follow where it goes, and embrace its twists and turns as the expression of its own personhood. Resist the urge to domesticate it by trying to force it to follow your own plan. If you have a story you would like to tell your friends, simply tell them your story. We play this game for a different purpose, though: to hunt the wild story.

Related Principles