The Fifth World

Roleplaying Game



Endeavors allow you to complete long-term or community efforts, like preparing for a festival, building a bridge or a new village, conducting research, or performing a ritual.

Download Endeavor Sheets


When you want to start an endeavor, first decide its appropriate scale (other plays should remember to use “I don’t see it” if the scale seems inappropriate to the intended effect).

ScaleLabor Involved

The scale determines the amount of labor involved to complete it. Divide this among the four suits as spiritual labor, emotional labor, physical labor, and mental labor.

Example: Wayne’s character Mimus wants to prepare a new play for the upcoming festival, woven with subtle themes that will help solve many of the family’s ongoing problems. Just preparing a play would probably only count as a small endeavor, but the added subtlety makes it a medium one, so it will take five labor. Wayne decides it will take at least one of each (spiritual labor to have a clear understanding of what he wants to achieve and how to do it, emotional labor to give the play the pathos it needs, physical labor for making props and costumes and setting up the stage, and mental labor to figure out plot, characters, and scene progression). He adds one more emotional labor, as he wants it to really affect his audience, so his play will require one spiritual labor, two emotional labor, one physical labor, and one mental labor.

When you start an encounter, you can describe how you fulfill one labor from an endeavor that matches the suit of the place (e.g., spiritual labor at clubs, emotional labor at hearts, physical labor at diamonds, or mental labor at spades). Other players might consider it difficult or dangerous, depending on what it involves. If you do it, mark one labor done for the endeavor. Home doesn’t have a suit, and so you cannot work on your endeavors there. You might bring the fruit of your endeavors home, but sitting around at home won’t bring them any closer to completion.