Ending an Encounter
After an appeal, successful or not, an encounter will usually reach a conclusion quickly, though not always. In some encounters, you may not make any appeal at all. Some encounters will simply give you the opportunity to show your character doing something or having a conversation with someone. Those encounters can matter just as much as one that culminates in an exciting appeal.
The encounter ends once two people have invoked the ritual phrase, “It happened at «place name».” Once that happens, you have a few things to take care of before the next player starts the next encounter.
- Would you like to move to a new place? You can now do so. You can move to any place currently out on the table, or draw a new place from the places deck. As usual, you can call out the name of a named place to find it in the deck and draw it, and then reshuffle the deck, rather than pulling the top card from the deck. Place it out in the row with the other places and put your character’s card below it to indicate your presence there.
- If the person whose encounter just ended moved, any other players with a character in the place she just left can choose to move with her to her new location.
- Anyone who moves her character can bring one secondary character not played by anyone at the table with her when she moves.
- If cards remain in the persons deck, deal out one face-down above any place that no longer has one, beginning at home and moving down the row.
- Place one moment of awareness on each place. If the place has an ancestor, add two.
At the end of each round, take a short break before starting the next one. When you reach the end of the last round, go to the endgame.