"I don't see it."
Who can use it: Anyone
When you can use it: Any time. This ritual phrase differs from the others in that anyone can use it at any time, even outside of encounters or before the regular game begins during family and character creation.
What it does: The last thing that someone said didn't happen. They can try again by changing something about it or approaching it differently. Everyone at the table should feel free to use this ritual phrase liberally. Particularly early in a game this ritual phrase can help a group find a comfortable space to play together. Use it to veto elements that make the story too dark, too post-apocalyptic, too silly, or anything else that doesn't seem like the Fifth World. You'll need to make good use of this ritual phrase to pursue the first agenda, to see the Fifth World together.