Our game tells the story of the particular characters played by you and your friends, but that doesn’t mean that no one else in the world matters. We focus on these characters in this story, but outside of that focus, the people whose paths we cross live their own lives and their own stories. When one of our characters encounters another person, those stories intersect. Show us that these people do not only exist in our story. Have them mention other things beyond the scope of our current story, hints and references to a wider world and an active life beyond our sight.
This principle relates to our agenda to reveal everyone’s personhood by reminding us that the people we meet in our stories do not exist only in our stories. As full persons in their own right, they have their own stories and their own lives beyond us.