Give every person life.
This principle relates to the agenda to reveal everyone’s personhood.
Our game tells the story of the particular people played by you and your friends, but that doesn’t mean that no one else in the world matters. We focus on these characters in this story, but outside of that focus, the people whose paths we cross live their own lives and their own stories. When one of our characters encounters another person, those stories intersect. Show us that these people do not only exist in our story. Have them mention other things beyond the scope of our current story, hints and references to a wider world and an active life beyond our sight.