The Fifth World

Roleplaying Game

Principle

Listen to the spirit of the place.

This principle relates to the agenda to reveal everyone’s personhood.

Every place has a story to tell. You can hear it in the pattern and rhythm of life that unfolds there. Listen for it, and you’ll hear it. You’ll notice patterns and themes that keep recurring there — something that every animal seems to do there, regardless of species, or something that happens again and again in the history of that place, regardless of the differences of the people involved. Like many traditional peoples today, the people of the Fifth World do not think of intelligence or creativity as faculties that dwell within them. Rather, they think of them as belonging to places, which they partake in when they go there.

Heed the spirit of the places where the game unfolds. Remember each place’s individual personhood, and treat them as you would any other person, with life and understandable motivations. What does that mean for a place in general, or this place specifically? What does it mean for the way things unfold there right now?