Knowledge
A main character’s knowledge consists of a series of statements that this person knows about other people. This refers to lasting knowledge about a person. For example, “Ginger wants some berries,” does not add to your knowledge, because she only wants berries now, but probably won’t right after she’s had some. On the other hand, “Ginger has a crippling phobia about snakes,” does add to your knowledge, because this will likely last for some time. If Ginger ever gets over her fear of snakes, it will only happen because of a great deal of effort on her part.
Add statements to your knowledge whenever you learn them in the game. Questions can often add to your knowledge — immediate questions and attentive questions if you use them cleverly (though they’ll usually only tell you something temporary or situational, not something that will expand your knowledge), and more often, looming questions. You’ll also establish some knowledge of your fellow main characters at the start of a tale.
At the start of each tale, you should know something about each other main character. If you already know something about hen, keep it. If not, add something. For each main character, we’ll go around the table, so that each other player can read what hens character knows about hen.