Acknowledge everyone's personhood.
- Principle
- Acknowledge everyone’s personhood.
- Type
- Core Principle
- Primary Agenda
- Meet interesting people.
When you and your friends choose your characters at the start of a game, you choose to hunt a story about those people and their lives. But all of the other people that they meet have their own lives and their own stories just as eventful and important as the one you’ve decided to track. When you meet those other people, their stories briefly intersect with yours. Show us that these people have their own lives and stories. Let them mention events beyond the scope of our current story, hints and references to a wider world, and an active life beyond what we can see at the moment.
#Examples
- The cousin who joins you on a squidding trip tells you all about the girl he’s fallen in love with.
- When you seek out the wizard for her advice, you find her consulting with another member of your community who’s lost her spirit, laying plans for how they will retrieve it.
- On the edge of your family’s territory, there lives a herd of cattle, guarded by a pack of wolves. The wolves don’t eat the cattle, but the herding instincts of their domesticated ancestors live on in them, drawing them to defend the cattle from any who would threaten them — including you and the rest of your community.
- Your uncle tells you he can’t help you with your problem because he already agreed to help your father carve a new canoe today.
- How might some of the members of the community that we haven’t heard much from lately react to what has happened so far? Would they take action? Would those actions lead their paths to intersect with our story’s path right about now?